Personal Projects

VFX

2022-2025

This section showcases various projects I am currently working on, as well as others that were just created to learn and for fun.

3D Assets

Sketching

CHARACTER

REALISM

STYLIZED

WIP

Jorge - Halo Reach

Jorge - Halo Reach

This personal project is an unfinished collectible series of the Noble Team from Halo: Reach. While ThreeA Toys released figures of Carter and Emile, the rest of the team was missing. To fill that gap, I started sculpting Jorge and even designed a custom box in Illustrator inspired by ThreeA’s style. Helped me alot to improve my hardsurface sculpting and box modelling.

This personal project is an unfinished collectible series of the Noble Team from Halo: Reach. While ThreeA Toys released figures of Carter and Emile, the rest of the team was missing. To fill that gap, I started sculpting Jorge and even designed a custom box in Illustrator inspired by ThreeA’s style. Helped me alot to improve my hardsurface sculpting and box modelling.

Sean O'Malley

Sean O'Malley

Likeness sculpture of former UFC bantamweight champion Sean O’Malley. Most of the work was done in ZBrush, supported by 3D scans in Metashape. Had a lot of fun exploring and painting the different Tattoos of Sean in Photoshop and Illustrator. Still a bunch of them missing!

Likeness sculpture of former UFC bantamweight champion Sean O’Malley. Most of the work was done in ZBrush, supported by 3D scans in Metashape. Had a lot of fun exploring and painting the different Tattoos of Sean in Photoshop and Illustrator. Still a bunch of them missing!

Stylized Assets

Stylized Assets

Some stylized assets / characters I made for learning, fun and experimenting with different styles I found interesting. Some of them were 3D printed.

Before proceeding, the scanned mesh required some retouching, as reflections from elements like hair, beard, and eyes caused artifacts during the photogrammetry process.

Additional geometry was also modeled separately to enhance realism and add a more personal touch to the result.


VFX

2024

2022-2025

2022-2025

Victor - 3D Digital Double
Personal Projects
Personal Projects

This project served as the practical component of my bachelor's thesis. Its goal was to create a realistic digital replica of a real person using a photogrammetry-based workflow.

This section showcases various projects I am currently working on, as well as others that were just created to learn and for fun.

This section showcases various projects I am currently working on, as well as others that were just created to learn and for fun.

3D Assets

Sketching

CHARACTER

REALISM

STYLIZED

photogrammetry