This section showcases various projects I am currently working on, as well as others that were just created to learn and for fun.
3D Assets
Sketching
CHARACTER
REALISM
STYLIZED
WIP

Jorge - Halo Reach
Jorge - Halo Reach
This personal project is an unfinished collectible series of the Noble Team from Halo: Reach. While ThreeA Toys released figures of Carter and Emile, the rest of the team was missing. To fill that gap, I started sculpting Jorge and even designed a custom box in Illustrator inspired by ThreeA’s style. Helped me alot to improve my hardsurface sculpting and box modelling.
This personal project is an unfinished collectible series of the Noble Team from Halo: Reach. While ThreeA Toys released figures of Carter and Emile, the rest of the team was missing. To fill that gap, I started sculpting Jorge and even designed a custom box in Illustrator inspired by ThreeA’s style. Helped me alot to improve my hardsurface sculpting and box modelling.





















Sean O'Malley
Sean O'Malley
Likeness sculpture of former UFC bantamweight champion Sean O’Malley. Most of the work was done in ZBrush, supported by 3D scans in Metashape. Had a lot of fun exploring and painting the different Tattoos of Sean in Photoshop and Illustrator. Still a bunch of them missing!
Likeness sculpture of former UFC bantamweight champion Sean O’Malley. Most of the work was done in ZBrush, supported by 3D scans in Metashape. Had a lot of fun exploring and painting the different Tattoos of Sean in Photoshop and Illustrator. Still a bunch of them missing!
























Stylized Assets
Stylized Assets
Some stylized assets / characters I made for learning, fun and experimenting with different styles I found interesting. Some of them were 3D printed.
Before proceeding, the scanned mesh required some retouching, as reflections from elements like hair, beard, and eyes caused artifacts during the photogrammetry process.
Additional geometry was also modeled separately to enhance realism and add a more personal touch to the result.













Other projects
VFX
2024
2022-2025
2022-2025
This project served as the practical component of my bachelor's thesis. Its goal was to create a realistic digital replica of a real person using a photogrammetry-based workflow.
This section showcases various projects I am currently working on, as well as others that were just created to learn and for fun.
This section showcases various projects I am currently working on, as well as others that were just created to learn and for fun.
3D Assets
Sketching
CHARACTER
REALISM
STYLIZED
photogrammetry




