About Me
I'm a digital artist studying at the University of Applied Sciences Ansbach. Beyond my studies, I continuously expand my skills through self-directed learning and taking place in various online workshops.
At the moment, I aim to work with ambitious teams and clients where I can apply my skills, grow further, and bring creative projects to life through design and 3D.

Art has always been my way to express myself and explore creativity in different ways. I did quite early start to explore traditional arts, such as sketching, kitbashing, solding, airbrushing, surface finishing or music. These early experiences taught me how to shape ideas and communicate emotions and thoughts through my work.
With the move to digital art, especially sculpting, I discovered endless possibilities for experimentation. Today, I am confident in my abilities. I am proud to apply my skills across a wide range of digital art disciplines, including VFX, games, real-time applications (VR & AR), and 3D printing.
I am always seeking new challenges and knowledge that I can integrate into my work. A major source of motivation for me lies in the never ending theory behind fundamental creative principles, like anatomy, color or light theory and many more - which I consider essential for shaping the underlying structure of any artwork.
At the moment, I am also working with AI and experimenting with different workflows to think outside of the box and integrate these tools effectively. This allows me to create a more efficient and streamlined workflow while maintaining a strong creative focus on original concepts. By combining AI with my creative skills and technical tool knowledge, I’m able to refine and develop original ideas in a way that enhances, rather than replaces, my artistic process.
I enjoy every aspect of my work. Even though my current education has prepared me more for a digital career path, I still love traditional art styles and enjoy combining both areas. Topics like this have drawn me deep into areas such as 3D printing and other forms of handcrafting, where I've developed a solid expertise.

My Skills
I’ve focused on 3D graphics for many years, while also expanding into digital creation, design and production.
3D Asset Creation
Sculpting (Organic & Hard Surface), Box-Modelling, Retopology, UV Mapping, Texturing & Grooming
Animation & Setup
Rigging, Weighting, Character & Object Animation
Look Development
Shading, Lighting, Rendering & Compositing
Realtime Experience
Realtime Rendering, Interactive Scene Setup, Performance Optimization, VR & AR knowledge
2D Editing & Post-Production
Concepting, Editing, Cutting, Compositing & Image Refinement
Production Pipelines
Production-Ready workflows for VFX, Games, Realtime Applications & 3D Printing
AI-Assisted Workflows
Intent-Driven Prompting, Non-Destructive Concepting, Reference Generation & Workflow Acceleration
Supplementary Skills
CAD, Figurine Design, 3D Printing, Prototyping, Molding, Airbrushing & Surface Finishing
Experience
I’m currently pursuing a Bachelor of Arts degree and have gained experience in media agencies, freelance projects, and professional film productions.
Education
Bachelor Thesis
graduated with 1.0
2024
Bachelor of Arts
University Ansbach
2019 - present
Work
Cut-Nochmal Productions
3D Generalist
2022 - 2025
Digital Art Milkovits
Freelancer
2025 - present
Movie References
Aus Meiner Haut
3D Asset Creation
2022
An Unwound Clockwork
3D Asset Creation
2025
Tech Stack
Over the last years, I’ve worked with a wide range of software, enabling me to choose the right tools for each step and apply their core functions with confidence.
3D Tools
ZBRUSH

MAYA
CINEMA 4D
MARVELOUS DESIGNER
MARI
SUBSTANCE PAINTER
Realtime Engines
UNITY
UNREAL ENGINE
Render Engines
ARNOLD
Redshift

Keyshot

2D Tools
PHOTOSHOP
ILLUSTRATOR
AFTER EFFECTS
Let's work together
Ready to bring your vision to life? Let's connect and explore the possibilities together. Reach out today!
Ready to bring your vision to life? Let's connect and explore the possibilities together. Reach out today!
About Me
I'm a digital artist studying at the University of Applied Sciences Ansbach. Beyond my studies, I continuously expand my skills through self-directed learning and taking place in various online workshops.
At the moment, I aim to work with ambitious teams and clients where I can apply my skills, grow further, and bring creative projects to life through design and 3D.

Art has always been my way to express myself and explore creativity in different ways. I did quite early start to explore traditional arts, such as sketching, kitbashing, solding, airbrushing, surface finishing or music. These early experiences taught me how to shape ideas and communicate emotions and thoughts through my work.
With the move to digital art, especially sculpting, I discovered endless possibilities for experimentation. Today, I am confident in my abilities. I am proud to apply my skills across a wide range of digital art disciplines, including VFX, games, real-time applications (VR & AR), and 3D printing.
I am always seeking new challenges and knowledge that I can integrate into my work. A major source of motivation for me lies in the never ending theory behind fundamental creative principles, like anatomy, color or light theory and many more - which I consider essential for shaping the underlying structure of any artwork.
At the moment, I am also working with AI and experimenting with different workflows to think outside of the box and integrate these tools effectively. This allows me to create a more efficient and streamlined workflow while maintaining a strong creative focus on original concepts. By combining AI with my creative skills and technical tool knowledge, I’m able to refine and develop original ideas in a way that enhances, rather than replaces, my artistic process.
I enjoy every aspect of my work. Even though my current education has prepared me more for a digital career path, I still love traditional art styles and enjoy combining both areas. Topics like this have drawn me deep into areas such as 3D printing and other forms of handcrafting, where I've developed a solid expertise.

My Skills
I’ve focused on 3D graphics for many years, while also expanding into digital creation, design and production.
3D Asset Creation
Sculpting (Organic & Hard Surface), Box-Modelling, Retopology, UV Mapping, Texturing & Grooming
Animation & Setup
Rigging, Weighting, Character & Object Animation
Look Development
Shading, Lighting, Rendering & Compositing
Realtime Experience
Realtime Rendering, Interactive Scene Setup, Performance Optimization, VR & AR knowledge
2D Editing & Post-Production
Concepting, Editing, Cutting, Compositing & Image Refinement
Production Pipelines
Production-Ready workflows for VFX, Games, Realtime Applications & 3D Printing
AI-Assisted Workflows
Intent-Driven Prompting, Non-Destructive Concepting, Reference Generation & Workflow Acceleration
Supplementary Skills
CAD, Figurine Design, 3D Printing, Prototyping, Molding, Airbrushing & Surface Finishing
Experience
I’m currently pursuing a Bachelor of Arts degree and have gained experience in media agencies, freelance projects, and professional film productions.
Education
Bachelor Thesis
graduated with 1.0
2024
Bachelor of Arts
University Ansbach
2019 - present
Work
Cut-Nochmal Productions
3D Generalist
2022 - 2025
Digital Art Milkovits
Freelancer
2025 - present
Movie References
Aus Meiner Haut
3D Asset Creation
2022
An Unwound Clockwork
3D Asset Creation
2025
Tech Stack
Over the last years, I’ve worked with a wide range of software, enabling me to choose the right tools for each step and apply their core functions with confidence.
3D Tools

ZBRUSH
MAYA
CINEMA 4D
MARVELOUS DESIGNER
MARI
SUBSTANCE PAINTER
Realtime Engines
UNITY
UNREAL ENGINE
Render Engines
ARNOLD

Redshift

Keyshot
2D Tools
PHOTOSHOP
ILLUSTRATOR
AFTER EFFECTS
Let's work together
Ready to bring your vision to life? Let's connect and explore the possibilities together. Reach out today!
Ready to bring your vision to life? Let's connect and explore the possibilities together. Reach out today!
About Me
I'm a digital artist studying at the University of Applied Sciences Ansbach. Beyond my studies, I continuously expand my skills through self-directed learning and taking place in various online workshops.
At the moment, I aim to work with ambitious teams and clients where I can apply my skills, grow further, and bring creative projects to life through design and 3D.

Art has always been my way to express myself and explore creativity in different ways. I did quite early start to explore traditional arts, such as sketching, kitbashing, solding, airbrushing, surface finishing or music. These early experiences taught me how to shape ideas and communicate emotions and thoughts through my work.
With the move to digital art, especially sculpting, I discovered endless possibilities for experimentation. Today, I am confident in my abilities. I am proud to apply my skills across a wide range of digital art disciplines, including VFX, games, real-time applications (VR & AR), and 3D printing.
I am always seeking new challenges and knowledge that I can integrate into my work. A major source of motivation for me lies in the never ending theory behind fundamental creative principles, like anatomy, color or light theory and many more - which I consider essential for shaping the underlying structure of any artwork.
At the moment, I am also working with AI and experimenting with different workflows to think outside of the box and integrate these tools effectively. This allows me to create a more efficient and streamlined workflow while maintaining a strong creative focus on original concepts. By combining AI with my creative skills and technical tool knowledge, I’m able to refine and develop original ideas in a way that enhances, rather than replaces, my artistic process.
I enjoy every aspect of my work. Even though my current education has prepared me more for a digital career path, I still love traditional art styles and enjoy combining both areas. Topics like this have drawn me deep into areas such as 3D printing and other forms of handcrafting, where I've developed a solid expertise.

My Skills
I’ve focused on 3D graphics for many years, while also expanding into digital creation, design and production.
3D Asset Creation
Sculpting (Organic & Hard Surface), Box-Modelling, Retopology, UV Mapping, Texturing & Grooming
Animation & Setup
Rigging, Weighting, Character & Object Animation
Look Development
Shading, Lighting, Rendering & Compositing
Realtime Experience
Realtime Rendering, Interactive Scene Setup, Performance Optimization, VR & AR knowledge
2D Editing & Post-Production
Concepting, Editing, Cutting, Compositing & Image Refinement
Production Pipelines
Production-Ready workflows for VFX, Games, Realtime Applications & 3D Printing
AI-Assisted Workflows
Intent-Driven Prompting, Non-Destructive Concepting, Reference Generation & Workflow Acceleration
Supplementary Skills
CAD, Figurine Design, 3D Printing, Prototyping, Molding, Airbrushing & Surface Finishing
Experience
I’m currently pursuing a Bachelor of Arts degree and have gained experience in media agencies, freelance projects, and professional film productions.
Education
Bachelor Thesis
graduated with 1.0
2024
Bachelor of Arts
University Ansbach
2019 - present
Work
Cut-Nochmal Productions
3D Generalist
2022 - 2025
Digital Art Milkovits
Freelancer
2025 - present
Movie References
Aus Meiner Haut
3D Asset Creation
2022
An Unwound Clockwork
3D Asset Creation
2025
Tech Stack
Over the last years, I’ve worked with a wide range of software, enabling me to choose the right tools for each step and apply their core functions with confidence.
3D Tools

ZBRUSH
MAYA
CINEMA 4D
MARVELOUS DESIGNER
MARI
SUBSTANCE PAINTER
Realtime Engines
UNITY
UNREAL ENGINE
Render Engines
ARNOLD

Redshift

Keyshot
2D Tools
PHOTOSHOP
ILLUSTRATOR
AFTER EFFECTS
Let's work together
Ready to bring your vision to life? Let's connect and explore the possibilities together. Reach out today!
Ready to bring your vision to life? Let's connect and explore the possibilities together. Reach out today!