This project highlights hard-surface modeling and sculpting techniques, complemented by organic elements.
3D Assets
Sketching
CHARACTER
REALISM
HARUDSURFACE

Jorge-052 - Halo Reach
Jorge-052 - Halo Reach
This personal project is an unfinished collectible series of the Noble Team from Halo: Reach. While ThreeA Toys released figures of Carter and Emile, the rest of the team was missing. To fill that gap, I started sculpting Jorge and even designed a custom box in Illustrator inspired by ThreeA’s style. Helped me alot to improve my hardsurface sculpting and box modelling.
This personal project is an unfinished collectible series of the Noble Team from Halo: Reach. While ThreeA Toys released figures of Carter and Emile, the rest of the team was missing. To fill that gap, I started sculpting Jorge and even designed a custom box in Illustrator inspired by ThreeA’s style. Helped me alot to improve my hardsurface sculpting and box modelling.







Other projects
This project served as the practical component of my bachelor's thesis. Its goal was to create a realistic digital replica of a real person using a photogrammetry-based workflow.
This project highlights hard-surface modeling and sculpting techniques, complemented by organic elements.
3D Assets
Sketching
CHARACTER
REALISM
STYLIZED
HARDSURFACE
hardsurface






